using UnityEngine;
#if UNITY_EDITOR
#endif

[CreateAssetMenu(fileName = "UnityCloudSettings", menuName = "Gj/UnityCloudSettings")]
public class UnityCloudSettings : ScriptableObject
{
    [Tooltip("Project Id")] public string ProjectId;
    [Tooltip("Authorization")] public string Authorization;

    [Tooltip("Production Environment")] public string Environment;
    [Tooltip("Production Environment Id")] public string EnvironmentId;
}